RGB Guy's Blog

I talk about everything that sparks my curiosity.

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Recent Posts

Piecing Together the Tessellation Pipeline

Accidentally Derived the Orthographic Projection Matrix (A Bit Differently)

Deriving gluLookAt()

Deriving Translation and Rotation Matrices

Hello World!

Instancing In Graphics

MipMaps and why they are useful

C++: CONST keyword?

C++: Pointers vs References?

Gamma Correction

Color Spaces

Optimizations in VR: Foveated Rendering