Graphics engineer. Nine years of building experiences that run at high framerates in the real world.
Started as a graphics/game developer, moved to XR research. Filed patents. Moved to native rendering pipelines, camera SDKs, and FaceAR based products. Scaled systems used by millions across Android and Web. Not just shipping features, architecting the systems underneath them.
Diving super deep in graphics has been my dream. Hence, in 2024, went back to first principles. Rebuilt concepts from the ground up. Implemented all sorts of rendering algorithms on multiple graphics APIs and platforms. Then turned the learnings into videos that 300K+ learners watch.
Currently building a custom 3D engine from scratch in C/C++ and Vulkan. Because the best way to understand a system is to build it yourself.
The rare kind of engineer who reads papers, ships production code, and teaches it to a room full of people, sometimes all in the same week.