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03
My
Notes
Technical articles, deep dives, and notes from the build log
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optimization
renderer
graphics
engine
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c++
Nov 2025
Piecing Together the Tessellation Pipeline
Apr 2025
Accidentally Derived the Orthographic Projection Matrix
Apr 2025
Deriving gluLookAt()
Apr 2025
Deriving Translation and Rotation Matrices
Dec 2022
Instancing in Graphics
Dec 2022
Hierarchical LODs and Culling
Sep 2022
Mipmaps and Why They Are Useful
Aug 2022
Batch Rendering 101
Aug 2022
Bounding Volume Hierarchy
May 2019
Gamma Correction
May 2019
Color Spaces
Feb 2019
Optimizations in VR: Foveated Rendering
Jul 2018
How Epic Games Optimized Unreal Engine for Fortnite Battle Royale