- paperNeural Texture Block CompressionFujieda, Harada
- paperAdvances in Neural RenderingTewari et al.
- paperNeRF: Representing Scenes as Neural Radiance Fields
for View SynthesisMildenhall et al.
- paperInstant Neural Graphics Primitives with a
Multiresolution Hash EncodingMüller, Evans, Schied, Keller
- paper3D Gaussian Splatting for Real-Time Radiance Field
RenderingKerbl, Kopanas, Leimkühler, Drettakis
- paperRelighting Neural Radiance Fields with Shadow and
Highlight HintsZeng, Chen, Dong, Peers, Wu, Tong
- paperA Deep Dive into Nanite Virtualized GeometryKaris, Stubbe,
Wihlidal
- paperLumen: Real-time Global Illumination in Unreal Engine 5Wright,
Narkowicz, Kelly
- paperA Cache-Friendly Approach to Deferred
ShadingBurns, Hunt
- paperReal-Time Global Illumination using Precomputed Light Field ProbesMcGuire, Mara, Nowrouzezahrai, Luebke
- articleJourney to LumenKrzysztof Narkowicz
- articleIntroduction to
Turing Mesh ShadersChristoph Kubisch
- articleThe Unlikely Story of
Teardown MultiplayerDennis Gustafsson
- docsNanite Virtualized Geometry in Unreal EngineEpic Games
- docsLumen Technical Details in Unreal EngineEpic Games