2024 – 2026
RGBGUY
Graphics Engineer · Creator · Educator
  • Dedicated myself to deeply studying computer graphics and real-time rendering, building custom rendering systems and implementing core graphics algorithms from scratch. All work documented in experiments. Worked under the mentorship of Dr. Vijay D. Gokhale, consistently ranking at the top of the batch of 200+ students at Astromedicomp.
  • Grew RGBGUY from 800 followers to 300K+ across platforms (Instagram 235K+, YouTube 60K+, Facebook 70K+), reaching millions of learners every month.
OpenGL WebGL C++ Vulkan DirectX
2023 – 2024
Metadome
Tech Lead - Web-Graphics Products

Rebuilt a WebGL Virtual Try-On SDK from scratch. Performance went from 10 FPS to 30+ on low-end devices and 60+ on high-end. Flexible architecture for quick SKU creation and deployment. Led client launches including a high-traffic Zepto x Holi collab.

WebGL TypeScript GLSL AR HDR
2022 – 2023
ShareChat
SDE II - Graphics

Owned development and full release cycle of Shutter, a lightweight cross-platform C++ graphics SDK built on OpenGL and Metal. It powers ShareChat's Motion Video, Video Editor, and Camera. Built the FaceAR filter pipeline, Face3D overlay, Facemask, FaceMorph, and Image/Video overlays, along with tooling for designers to author effects directly.

C++ OpenGL Metal Android iOS MacOS FaceAR
2018 – 2022
Qualcomm
Senior Engineer - XR Research
patents filed
US20210358219A1 · Atlas management for AR content
WO2021226535A1 · Multi-layer reprojection for AR

Novel real-time depth compression algorithm for cloud VR reprojection on a phone-HMD split architecture, reducing judder and improving visual quality. Drove the full pipeline from literature survey to implementation and validation.

Synthetic Data Generation: Built a pipeline in Blender + Python producing 15+ TB dataset for training for a temporal/spatial light estimation model. Camera pose, light settings, and scene params in; stereo and panoramic images with depth buffer out.

award
QualStar · Top 5 of 250+ at QMaker's Challenge · Live point-cloud hologram with 1ms capture-to-render latency
2x Patented XR Unreal Engine Unity3D Blender ML
2017 – 2018
VizExperts
Graphics Engineer

Where it started. Built multiplayer VR simulations covering VR interactions, custom components, inverse kinematics, game AI, UI and audio systems, networking, and packaging.

VR Unity3D Networking IK Game AI